Vehicle & Props Design - Exercises: Fundamentals of Vehicle Design

27/10/25-09/11/25 (Week 6-Week 8)
Samuel Keane / 0376236
Vehicle & Props Design / Bachelors of Design (Honors) in Creative Media
Exercises: Fundamentals of Vehicle Design


JUMPLINKS

1. LECTURES

LECTURES

Lectures were given in class.


    INSTRUCTIONS

    MIB


    TASK

    Exercises: Fundamentals of Vehicle Design

    For this task, we were required to break down 3 types of vehicles (land, air, water). I decided to do extra exploration on the side as well.

    Fig. 3.1, Ground vehicle breakdown

    Fig. 3.2, Air vehicle breakdown

    Fig. 3.3, Water vehicle breakdown

    Next, I searched up images of cars on the internet and found this car to turn it into different forms.

    Fig. 3.4, Form & function

    I took the submarine and make different perspectives for it.

    Fig. 3.5, Perspectives

    Fig. 3.6, Line weight

    Then, I used the adjustment layers on Photoshop to adjust the colors to see which color fits more on the vehicle.

    Fig. 3.7, Color studies

    Lastly, I added a grunge noise filter as a texture for the submarine.

    Fig. 3.8, Textures


    REFLECTIONS

    I was not in a right headspace during the time I worked in this exercise. I was also in a massive artblock during this time. However, I still get to learn a lot from this exercise. All of the aspects studied in this exercise actually applies to vehicle designing (of course, this is the fundamentals of vehicle design). I will try my best to apply all of these principles on the vehicle I am making on the tasks.

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